I do not see the same horizontal stretches on the far sides of the image like I did in OS X (intel gpu)Īs excepted not enabling wrap only blends the center slices where they are overlapped I'm only using 2 outputs at to test that the edge blending happens for 360 degree projection. Today I've been testing on a Windows 7 computer with a Quadro FX 4700x2 card with moitors attached to all 4 outputs. It is possible that the bug may only be in the preview screens of the Advanced Output. I should note that I've been testing the setup with no actual monitors/projectors attached to me laptop. So far the testing that I've been posting on have been done on OS X Lion. Sorry guys it would be great if we could keep this thread to my original question of 360 degree edge blending.
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